Camera Planning in Virtual Environments Using the Corridor Map Method
نویسنده
چکیده
Planning high-quality camera motions is a challenging problem for applications dealing with interactive virtual environments. This challenge is caused by conflicting requirements. On the one hand we need good motions, formed by trajectories that are collision-free and keep the character that is being followed in clear view. On the other hand, we need frame coherence, i.e. the view must change smoothly such that the viewer does not get disoriented. Since camera motions dynamically evolve, good motions may require the camera to jump, leading to a broken frame coherence. Hence, a careful trade-off must be made. In addition to this challenge, interactive applications require real-time computations, preventing an exhaustive search for ‘the best’ solution. We propose a new method for planning camera motions which tackles this trade-off in real-time. The method can be used for planning camera motions of npc’s and first-person characters. Experiments show that high-quality camera motions are obtained for both scenarios in real-time.
منابع مشابه
Flexible Path Planning Using Corridor Maps
Path planning is a central problem in virtual environments and games. When computer-controlled characters move around in virtual worlds they have to plan their paths to desired locations. These paths must avoid collisions with the environment and with other moving characters. Also a chosen path must be natural, meaning that it is the kind of path a real human being could take. The algorithms fo...
متن کاملEnhancing Corridor Maps for Real-Time Path Planning in Virtual Environments
A central problem in interactive virtual environments is planning high-quality paths for characters avoiding obstacles in the environment. Current applications require a path planner that is fast (to ensure real-time interaction with the environment) and flexible (to avoid local hazards). In addition, paths need to be natural, i.e. smooth and short. To satisfy these requirements, we need an ade...
متن کاملMotion Planning for Camera Movements in Virtual Environments
When users navigate through a virtual environment they often directly control the camera. Such direct control is difficult for inexperienced users and results in rather ugly camera motions that easily lead to motion sickness. In this paper we describe a new technique for automatic generation of camera motion using motion planning techniques from robotics. In this approach the user simply specif...
متن کاملThe Explicit Corridor Map: Using the Medial Axis for Real-Time Path Planning and Crowd Simulation
We describe and demonstrate the Explicit Corridor Map (ECM), a navigation mesh for path planning and crowd simulation in virtual environments. For a bounded 2D environment with polygonal obstacles, the ECM is the medial axis of the free space annotated with nearest-obstacle information. It can be used to compute short and smooth paths for disk-shaped characters of any radius. It is also well-de...
متن کاملMotion Planning of Biped Robot Equipped with Stereo Camera Using Grid Map
Recognizing its surroundings is important for biped robots seeking a destination. In this paper, we propose a motion planning method of a biped robot including path planning and obstacle avoidance. The robot obtains distance information on its surrounding environment from images captured by a stereo camera system, and generates a 3D map, then, builds a 2D grid map that locates flat floor region...
متن کامل